#ifndef Table_h
#define Table_h

#include "Object.h"


class Table : public Object {

public:
	Table();
	Table(lua_State* L);
	~Table();

	void init();
	int load(lua_State* L);

private:
	friend class Lunar<Table>;
	static const char className[];
	static Lunar<Table>::RegType methods[];

};

#endif // Table_h
